starsector edit planet. Pilotable Starfighter sub-mod (require Arma Armature mod) Star Wars Portraits. starsector edit planet

 
 Pilotable Starfighter sub-mod (require Arma Armature mod) Star Wars Portraitsstarsector edit planet  Edit: as far as fleet quality goes, IIRC you only need to max it out on 1 world and the size of a fleet spawned depends on the size of the planet as well

Other ships for support, you can command the astral by yourself, Stay at the bottom of the map. Veterans of Indutrial Evolution, what is this and what does it do? If you activate it through the main planet options, it teleports the planet to a different star. Step 1. edit edit: a size 9 population planet would be more humans than could fit on the Earth thanks to exponential growth, based on my brief calculations. Open comment sort options. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. Under each label a number of elements are possible possible values include "an" RGBA colour array as. Sokoll131 • 3 mo. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. While the commands themselves aren't case sensitive, arguments are. zeonlight78. setLocation(0f, 0f); and this would move the planet to the center of Corvus. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. brandonvortex. At around 4 minutes I use the example of high capacitance storage which in my playthrough has 8 demand and a base cost of 650 resulting in the 5400 credit market value. Open your save with Notepad++. Cryoarithmetic engine would be the only one not worth colonizing a specific planet for. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. It had a big fleet of Hegemony XIV ships, but AI-operated. Stay Connected with Werit: > Mods > [0. This is installed just like any regular mod. Doubles the number of star systems, including blackholes. in my case my problem is : how to do the same for a nebulae ? getCenter for the reference entity ? and the radius for the distance ? My question is how to proceed to add a static planet on a nebulae ? EDIT : Without any star ! Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. json to change the level cap, but that will leave the experience/level scaling in place. 1 Activating dev mode 2 Uses 2. This mod adds a search box to the planet list. If you try to remove it as admin later on, or try to set another admin in its place you will get a notification. 1. Its even possible for some mods (no idea how) to make it so even if you dont change anything a same seed game might be different. of couse i looted it but my ships keep orbiting it instead of the planet. Can't help you with your issue, unfortunately. edit: should be top left of the window somewhere, above the manage industries button. Amount of industry is tied to the population so use "addcondition population 8". Upgrade Military Base to High Command. – Construction of coronal hypershunts. 95a. Mineral and rare worlds, are not too hot, and always have atmospheres. 2. Once in the game, you can summon the console with control+backspace and enter your commands. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). 0, eddit it to whatever you want, but dont go over 99 999, ive experienced nothing happening if you go to 100k or higher. k1llerk1ng. so its probably in the core game files in the java files somewhere. It can be built at any Colony that has a Spaceport. Good means 100% Hazard or less, and resources planets for each resource. I have completely no problem with pather cells in vanilla this way and net 1. 2. If the original save was in version 0. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Sometimes there are additional objects that surround a planet, like those magnetic. 2D RPG/Trade/Fleet Combat Game yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. Supercomputer. If you are playing with mods do List conditions with the Console command mod. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. ago. It's a utility mod and can be added or removed. 205. Dunno if it's possible. There's an example command to spawn planets here, and campaign entities here. 1. For this to be the case you need to order fleets to do so. Edit. This tutorial explains the very basics of adding and modifying planets in Starsector. Thanks for the answers in advance. 2) Colonize every planet on every system regardless of hazard and conditions. Right now redacted do not attack planet. 1. 16 Badges. You can also edit the skill points per level and story points per level. Yes it's fine as long as you cleared them out and there are no respawn nexuses. I upped it to 8 because the new industry items are intended to balance the size reduction. The laboratory restores them to an empty one, which can be send to the hull deconstructor again. json" in Notepad/Wordpad. itssetmarket size. On top it dramatically reduce the strength of your ground forces - fragile domes a juicy targets to bombard from orbit after all. You can only increase how many colonies you can manage by default. Starsector. 5 GB of memory for the JRE Heap. Yeah, the planet with bad shit that sneaks up on you is a classic story, but orbits are incredibly basic to predict compared to making interstellar colonies. 0. - Karengo I - Dragons: Starts from a planet with pop 5 or greater. Run directly back to the planet, they'll restore the ships to 70% CR for free. It just makes hot and very hot worlds more desirable. Though I do also like the idea of some industries having synergy when built on the same planet, to encourage planet specialization (for instance, some kind of bonus for having your refinery located on the same planet as your mine - whether it's an upkeep cost decrease due to re-use of similar machinery or lack of shipping costs/risk, or. usually this is not a problem since i use the salvage yards form industrial evolution mod. 96a] Planet Search Mod, the choice for serious players seeking advanced features and customization options. Can't even find it. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. 0 (Except for the MagicLib bounties, requires a new game for the changes to work)1. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. Can only be installed within 10 light years of the "coronal tap. I thought this was fixed so you can't remove the decivilized modifier. Don't think there's a way to increase it in vanilla, other than the one skill. Tried making a kitbash of a frigate freighter, think it looks bad. First ever post here so sorry if there's an etiquette I don't follow. All planets have a random number of planetary features which increase the number of districts a world can support. Fury is D tier, Champion is C tier. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI. . Its even possible for some mods (no idea how) to make it so even if. skin file with Notepad or Notepad++ (I prefer the latter, it's in general better if you want to go through different files) and check first two lines - skinHullId is the one you're looking for. Works great in tandem with Boggled's Terraforming, since you can create your own frozen worlds. Ignore or stay under tech threshold per planet - distribute your industries on more planets. Cryosanctum produces the following. I will give you the list of imo best weapons in Starsector. With no planetary features, a planet will have no districts. Thus you will need only one operative for all your systems and planets on 'active cleaning duty' as agents tend to be secretive and would start removing a cell even if another agent is already working on it. 5gb to 1gb. ago. i have taken over a system introduced by seeker where unfortunatley there is a debris field directly above the planet. ago. Radiants are S tier, is S tier. 3. Tried making a kitbash of a frigate freighter, think it looks bad. yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. I have a feeling there’s a great opportunity here for some form of reflection lib which other modders could contribute to and/or use to wrote new creative mods (specifically UI based). you can use addxp command. Way to change player-owned planet/colony descriptions. Sadly we are not getting many mods, even less mod updates. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. MN-1408719140739947948. Setting to edit max size for gov. More experience and new update StarSector 0. 0 (Except for the MagicLib bounties, requires a new game for the changes to work) Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. most games have modifiable UIs. type addcondition X to add the ones you want (or removecondition) 5. It should be displaying a splash screen if newly installed. You can only increase how many colonies you can manage by default. Each mission is defined with a couple of files you can tweak using a text editor, or copy to use. 18. Bitbucket. If it was a Nexerelin tooltip, then it's probably pointing to the Prism Freeport. A higher player max level may make it harder to get story points in the future if new levels take more experience. though after brief search i cant seem to find it. 149. Planet Search. It's also. Colonies are player-owned settlements on planets within the sector. Stop playing the game for months out of frustration trying to find good planets. The "Atlas of Pain" because I haven't thought of a proper name yet. addPlanet("Added_Planet_Name",. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. I had a few different fleet setups. «Go to starsector r/starsector. getSector(). The Kingdom of Terra. Recently added 70 View all 2,563. I've heard that you can get one from dockside bar options too but I've never seen it happen. Easiest money of my life, though it does require me to buy storage at that planet to park all my loot equipment and ships. . a small guide to Editing items in savegames. Now here I am many years later it's still decivilized even though it's the gem of the sector. right up until i got my first colony settled on a 75% hazard planet, i played out of Corvus' abandoned station. By default this mod does: Increased map size 1. Refining: 2. 3) Good planets are going to be kept by you. Don't try to settle all at once obviously. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. It's essential for making your save file readable and it's what we'll be using for the guide ahead. You'll only lose 1 rep, if any. You can edit settings. You can sell them on the open market at a colony without penalty. I recently found out that if you start a colony on a decivilized planet and then abandon the colony then recolonise it, you can remove the decivilized mod. Is it possible to edit a planet and systems you have in files? I have a planet that, when I found it, had decivilized population modifier. The main game already features renaming. A quantum computer that violates the second law of thermodynamics by getting colder instead of hotter while performing computations. Heat/cold, atmosphere,. 200% is the point where you stop making money on a good planet (ultrarich ores, on a volcanic planet, for instance) but lower habitability for your home world is always good since it effects growth and stability. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. For a list of modifiers IDs go to: ". Features. Fuel Production. This section of the wiki is for creating mods. Update v1. Compatibility improvements I intend to make once other mods update for 0. While there's no wrong way to play, here i'll focus on what i think is the easiest career. r/starsector • 24 days ago. edit: Better deserved S-mods. 5 to Tri Tachyon, and +1 to the rest. This is what I prefer myself. Jumping in system happened to put me next to the outermost planet which just so happened to contain the debris field. 4. Planet B doesn't produce food as it doesn't have farmlands. 205. Download. scarface2cz. These are meant for broader use within the. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. A non-exhaustive list of tasks that require programming are: Adding a new star system (possible through . For uncolonized planets I can see a <radius> variable in the campaign save file, but I can’t replicate this on colonized planets. Pirate Bases are built by the pirates in uninhabited star systems. • 3 yr. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. So my beautiful 50% hazard rating terran world will take a hit. Kentington (the mod author) hasn't logged in since the end of 2021 last I checked, so yeah I'd call it abandoned. . Give avoid orders for the Radiant and some of the Briliant, that will help your ships survive more, Fighter Strike the Scintillas, and use. Interesting, I guess I’ll have to get on that. It needs 4 food to sustain its colonists. I am attempting to do this to an colonized planet but. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". a small guide to Editing items in savegames. It's cheap, despite the flavor text wording there is not a limit to how many high commands you have and it does not consume a second industry slot. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. AND YES when you pass the treshold where a planet become habitable you instantly obtain the poor farmland trait to the planet and each tier you pass. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and. Edit Variants: added checkboxes to force maximum combat skill. Use console command: effect add_deposit=d "deposit name" like this: :Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Wait around for a few minutes and wait for "Survey a Terran/Tundra/Jungle world" mission, accept and complete it accordingly. 3) Go to independent planets that don't have a patrol and buy as much as you can carry from the black market. Starsector PSA #1: Your Ship's Bounds Polygon Is Too Detailed « 1 2 3. Edit: as far as fleet quality goes, IIRC you only need to max it out on 1 world and the size of a fleet spawned depends on the size of the planet as well. Added two rare planet types with their "built-in" planetary condition. Nexerelin reinstates this "feature" I believe. Reply reply2022 edit: or catgirls. It's essential for making your save file readable and it's what we'll be using for the guide ahead. If you dont know this already, go through the academy questline so any travels between colonies and core worlds (especially if you take over a pirate colony) is drastically shortened. Step 1. You can also get 'em from derelict ships but its a bit more rare. You take the role of a space captain seeking fortune and glory however you choose. It's a good way to speed through ruin exploration without scanning every single planet. json that the more experienced player can. It used to be called Starfarer. Any idea what I should look for? What are you trying to change? Colonized planets have 3 separate entries in the save file. You can then use the “RemoveCondition” command to remove the condition after. Uploaded: 23 Feb 2019 . Edit the following string in settings. Elevate your Starsector gameplay with the [0. This mod includes 10 additional features and three loose scripts. 18. Basic bitch Eradicator build: 2 HVDs, 1 Heavy Mauler, 2 Railguns and rest Vulcan cannons around the ship, missiles can be whatever you fancy. Consider, for example, the current missions to scan a derelict, survey a planet, or collect a bounty – these new missions are all roughly along these lines, with of course more variety thrown in. Need feedback and tips. Bombardment uses fuel to attack a planet directly, disabling one or more of its industries and destabilizing the market. Saw one patrol at the edge of my screen use it but they didn't find me. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Would recommend the mod anyway for the stuff it. Do you want to stop the faction expansion in Nexerelin, a popular mod for Starsector, a sci-fi sandbox game? Join the discussion on Reddit and learn how to tweak the mod settings or disable the feature altogether. I expect putting it at 10 would thoroughly break the economy. there should be the new amount of said items in your inventory, once you load. There usually is a system that has enough decent materials and conditions, the rest can be removed with the modded items. cheating. ). Guide att Reddit this metric, the Core sector is between 177 million and 1. Ms. 96a is out! (05/05/23); Blog post: Salvors in the Ruin, a digital painting story (10/30/23) Home; Help;. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. If there's a "corona" effect on your fleet it'll devour CR%. Starsector! Join thousands of players in a massive online community. Can't even find it. 10. Looks fine to me. The higher your accessibility, the more income your colonies will generate. Following fields define the number of stuff you will. 6. focus the little ones or the ones that are getting close to your ships. 5 light-years per burn level. A community maintainer has put an updated version of the mod up on GitHub and a forum thread - please go there for future development) v1. Starsector Basic Planet Modding Tutorial. TiberSeptimII • 2 yr. It's ridiculous that it doesn't go away by itself after the planet has been civilized for some time, so I've got to take matters into. 5 GB of memory for the JRE Heap. Greatly increases population growth. Adding more ship production only increases your custom order per month production. profit. I set my max battle size at 2000dp so my processor can choke and die fighting massive battles, but it's fun as hell. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. Report. 2. Credit: Ship sprite artworks: Fractalsponge (Ansel Hsiao), Star Wars Interregnum team, EAW Thrawn's Revenge team, EAW remake team and EAW Rise of the. 2mil/month easily. 2 Combat Activating dev mode Dev mode can be activated by editing settings. r/starsector. This tutorial explains how to create a market in a new star system on a new planet. json) and changing the value of maxColonySize. Nexerelin reinstates this "feature" I believe. Planet. The total market value is just the total amount of the commodity demanded by the cost of the good. Posts: 10 [0. e. So, from Industrial, Kletka Simulations produces AI cores. Ordnance points another. 1a dinosaurs! In the belly of their hollow planet, the Kingdom of Terra plans its uprising! Prepare your trembling Sector for the marvels of science gone awry, and the horrors of nature unleashed! Lore. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. This is based on the idea that an incomplete and easily bypassable security measure is worst than no security measure at all. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code. - Keep ALL the ships from the salvaging quest. While I do understand what is happening, I do not know how to even start “opening” core ui for extension the way you do it. Populated by a few fiercely independent settlers, criminals, and oddballs. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. The Internal Affairs mod is an excellent example of the 0. Fans of Star Wars and strategy game fans will agree Star Wars 2020 is sure to offer something superb. json. Diplomacy events see faction relationships changing over time. more edit: also, if there is a spare shithole planet in one of the systems, take it. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. There are also new setting. 3) Good planets are going to be kept by you. Fixed custom player-owned planet markets still having their default admins; Hypershunts added in custom star systems now have their intended particle effects upon activation; Added a hidden secret; Major code adjustments; Edit: Updated mod to v0. If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum Broadly speaking things are added and not removed nor modified so older information is very often still relevant. Navigate to your starsector save folder. Guide att Reddit By this metric, the Core sector is between 177 million and 1. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). Bases have the basic functionality of a market and have a station for protection. Independent/Pirate depends on transponder status and current proximity to trade convoys. 1 Answer. If you are. So, from Industrial, Kletka Simulations produces AI cores. The necessary facilities for the mass revival and assimilation of the passengers of a Domain-era cryosleeper. Starsector 0. After that you can still procede with its removal, but youll get a bad, non-removable colony modifier for it. Wondering if there’s an easier way to improve relations other than taking missions. finished it up, adapted it for Starsector, and wrote a few other quests. 2 Onslaughts, 1 Legion, bunch of Eagles. I've found Starsector recently, I'm a couple playthrough in. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. Navigate to your starsector save folder. Iirc its max size. not sure about the planet killer, but u can use. Reply replyI found it. This is what I prefer myself. The generated planets - all are crap - how to proceed? After hours exploring the sector, all close systems have crappy planets. Seeds are notoriously finicky in starsector, where the addition of almost any mod breaks them. Yes, an early guess is it looks like an issue with the type of planet you are trying to make. This (along with many other settings) can be changed by running the Settings command. Add a Comment. Games. Starts from a planet with pop 6 or greater. I recommend using a mod manager like SMOL or MOSS. 20. A lot of things have changed, that effect colonies in starsector 0. csv files, but limited) Custom weapon logic; Most bar events; New ship systemsYou can use the command console mod to modify a planet to have those specific conditions. So all you need to do is just really making your orbital work colony only +light industry+farm+military base. Include the quotes and replace last name with your NPC's last name. 9a version and I've been trying to remove a neutron star from the system I want to start colonizing, but the commands I use keep coming back with errors or just don't work. Logged Thaago. 96a] Force Auto Resolve (v0. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. 3. You can also edit playerMaxLevel and skillPointsPerLevel. The best organics one is a waterworld with 2 bad mods (+50 haz) that sits all by itself in a system. 4) Go back to the crippled planet with your transponder off and sell them stuff at massively inflated prices on the black market. Fractal Softworks Forum November 07, 2023, 03:21:08 AM. This label. The fuel requirement depends on the level of ground defenses at the. I can't seem to use the console to remove the planet condition Extreme Heat. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. Just google starsector add planet, there's a couple threads. Edit: what you're doing there is changing the memory allocated to the game from 1. ) Get Notepad++. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Items you can give yourself via the console command mod. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. Also they can be randomly found via salvaging derelict ships. You can also edit the skill points per level and story points per level. 95, i think this is a chance to patch up some hole, or more exactly changing how credit should flow. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. Last one with Nexerelin and a couple faction mod and such. Change planet and colony descriptions with an in-game interface. 7x10^7, IE a size 7 planet. then i search for jungle planets in the save file, edit the radius and save. g. By the way, you can also use it to share colony builds. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. Editing game files might work. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Orbital stations (both. Mining: 1. for example: <st>legion_xiv</st>. Open IntelliJ IDEA. Not to be confused with Cryosanctum. As for your Operators, hybrids are useless imo, while. The hotter the planet surface, the more effective. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. 17. Magiclib. Commissioned Crews mod supported. A desert planet, product of an abortive terraforming project from before the Collapse. To download notepad+, you can just go into your program files 86, fractal softworks, starsector-core, data, config, then click settings. Selling planet data on the open market makes factions accrue points for colonial expeditions faster. chevron_left. Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these ships in order to reflect these changes, and. 3x. i leave the game running. Find out what other players think about the dynamic faction wars and how they affect the gameplay. 3; Reactions: Reply. Use console command: effect add_deposit=d "deposit name" like this: : Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. In my experience, volatiles are the most profitable.